Delivering a scalable marketplace for paypal gift card consumers
Background & Opportunity
Back in 2013, the gift card industry was a $5 Billion global business and while there were existing online marketplaces, they fell short in consumer protection and digital features. PayPal saw an opportunity to provide convenience for consumers and fraud-protection for merchants & brands. And by acting as merchant-of-record with 11% gross of sale profit, there was a significant commercial opportunity in this rapidly accelerating eCommerce space.
There was user research conducted a year before on consumer’s gift card use and attitudes, with about 8 participants. The insights ranged from digital shopping and gifting experience; to the ability to store all gift cards in a digital wallet; to having smart reminders and location-driven alerts on where consumers can use gift cards. The 2nd and 3rd pain points were too grand to tackle and the objective remained building first a digital marketplace for consumers to purchase and send gift cards.
The iTunes Retail Group was the first strategic partner, looking to provide a wider distribution channels for iTunes Gift Cards.
CHallenge & approach
I saw the challenge as mainly providing simplicity and speed in the shopping and checkout experience as well as identifying opportunities to delight in the redemption and fulfilment aspects of the gift card checkout experience.
At the onset, I approached the solution as mirroring the real-world mental model of purchasing gift cards in-store with a straightforward checkout experience.
role & team
as lead product designer
Research
Interaction Design
Prototyping
Workshop Facilitation
UX TEAM & stakeholders
CONTENT DESIGN · Idayu Rahman
VISUAL DESIGN · Jeremie Lim
UX RESEARCH · Anup Nair
PRODUCT / SOLUTIONS: Joel Yarbrough · Sam Kwong · Heung Keung Chai
TECHNOLOGY & ENGINEERING: Vincent Serpoul et al ···
PRODUCTION OPS · Mack Kock Kit
process
DESIGN obective: Reduce steps from selection to checkout to redemption
DESIGN PRINCIPLES: VISUAL, TACTILE, FAST, SIMPLE
Rapid Prototyping for Stakeholder Buy In
My involvement started as a casual challenge from our Strategic Partnerships Lead, where I volunteered as I could relate to the multi-market benefit of the solution. I naively thought that it would finally allow non-local PayPal accounts to purchase in certain markets. In the end, PayPal’s market-specific rules still applied but it was still a solution worth solving for particular use cases of expatriates needing to buy gift cards.
In an initial meeting with the iTunes Retail Group, I participated by presenting a prototype of the concept as understood to be the minimum viable product at launch. This proved to be a catalyst in getting buy-in not just externally but internally as well, among the business and technology groups of PayPal.
DISCOVERY TOUCHPOINTS & PROTOTYPE ITERATION
After the initial prototype, I added a process flow for discovery from various touchpoints: social media ad, email campaign, print via QR code link, and within the PayPal app’s Check In featuring nearby merchants.
prototyping micro-interaction
AMOUNT SELECTION SIMPLIFICATION
A new requirement arrived that allowed for custom amounts for consumers when selecting a denomination for certain gift cards. We approached the solution progressively with UI engineering having strong opinions about a sequential approach: either choose a fixed amount or choose an option to then enter a custom amount. By white-boarding together, we arrived at a consensus, and one that I was aiming for, which is the simplification of the selected amount component to allow for both fixed as well as custom amounts without having to resort to creating new components.
A HYBRID FIXED AMOUNT HIGHLIGHT AND CUSTOM AMOUNT FIELD
In the new interaction pattern, we removed the swiping across card art as we learned that with other brands there were no assets differentiating across denominations. The screen capture shows the switch between fixed amount selection and the freedom to enter custom amounts.
information architecture & USER TESTING
When deciding what to buy as a gift, consumers were not beholden to mental models based on their relationship to the recipient or of certain occassions. Rather, they already had strong preconceived ideas of what categories or brands to browse for.
AMPLifying brands: Facilitating visibility and discovery via categories
EXPANSION: Gifting
STREAMLINING CONTENT EXPERIENCE
IMPACT
Commercial success
The PayPal gifts web property proved its commercial viability since its launch during the 2103 holiday season with the initial iTunes Gift Card brand and gradually building a catalogue that grew to 130 brands, expanding to four other markets, and processing $45 Million since launch by mid-2014.
FLATTERY BY IMITATION
Around the second half of 2014, we discovered that Singapore largest telco, Singtel, had also launch a distribution channel for iTunes Gift Cards and found out that they essentially copied our implementation, perhaps on cue from the iTunes Retail Group.
retrospective
WHat went well
A rapid prototyping approach can act as catalyst in stakeholder discussions and enables everyone to align on the north star.
Engaging the technology team early in the product design process enabled them to have ownership in the user experience of the platform.
takeaways
Constant communication is key for the cross-functional team to align and rally around the same set of objectives (vs. a reactionary approach to building).
Apply validation / user testing at every step to provide clarity and insight for everyone.
shortcomings
My design team and the Product Owner sometimes did not see eye-to-eye on the priorities for the platform as it became a choice between scale (rapid expansion) vs. user experience.
My design team did not push hard enough for initiatives such as UX metrics and experimentation.